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Now they've figured out how to circumvent it.too little, too late I should say.
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It missed the cut on both the PS2 & PS3/360 Genesis compilations. Guess that was what was holding up the game's re-release after all these years. Predictably Spidey is no more and is now replaced by a pink web-slinger instead, and Batman is still the mutated form that we found in the later versions of the Mega Drive cart.
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The full lowdown on these changes can be found over at Hardcore Gaming 101.įast forward to 2009 and we were curious to find out what has become of the Spider-Man boss in the Virtual Console release of Revenge of Shinobi.
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Two further versions of the game were released in subsequent months to avoid any nasty copyright issues, but Spider-Man remained intact as the level 6 boss as SEGA were able to officially license the famous Marvel superhero, with a credit even appearing on the title screen. It’s a proud person who still owns the original Mega Drive cart which features boss characters such as The Hulk, The Terminator, Spider-Man, Batman and even Godzilla!
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The laziest is the MSX “port“ though, which is just a conversion from the Spectrum with the same yellow-dominated four-color graphics.Hardcore SEGA fans will no doubt be aware that Revenge of Shinobi on the Mega Drive / Genesis had a few incarnations during its lifetime due to copyright issues.
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The same goes for the IBM PC version, which seems to be based on the C64 release, but is a rather shoddy port altogether, with terrible controls and broken enemy patterns. The C64 also loses the music, as well as some Spider-Man look-a-like enemies in the second level. Because of the not-so-smooth controls, they’re also a bit harder than the original. All the 8-bit computers have to live with even more compromises: the graphics are redrawn for all, and they lose the boss title-cards that used to be shown before each stage. Since most of these computers only support 1-button joysticks, Joe now jumps by pressing up, while holding the attack button and tapping either up or down switches between the planes. The Amiga and Atari ST deliver the most faithful ports, which only differ from the arcade version in resolution, colors and HUD, as well as some different mechanics. There are also a couple of home computer versions, mostly for European markets. It’s also missing the second stage from the original, and the bonus levels are completely gone. However, all of the close-up melee attacks are gone, severely altering the way the game is played. The PC Engine version, converted by Asmik, is closer to the arcade game, with decent (if somewhat darker) graphics and similar gameplay. The ninja on the title screen is also amusingly cross-eyed. The additional close-ranged weapons are gone, the vertically scrolling stages have been redesigned into horizontal stages, and Joe can only toss a single projectile at a time. Tengen’s Nintendo Entertainment System port is based on the Sega Master System game, although it suffers from terrible graphics and shaky gameplay, like all of their conversions.
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Despite being a very different game, it’s still one of the Sega Master System’s better action titles, even if they cut the ending: upon beating Nakahara you get the same “Game Over“ as you would if you’d run out of lives. Use features like bookmarks, note taking and highlighting while reading Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. Download it once and read it on your Kindle device, PC, phones or tablets. 1 (Revised Edition) (Sega Classics) - Kindle edition by Kalata, Kurt, Szczepaniak, John. Much of the music is gone and replaced with a single tune, but the huge bosses still remain, although they don’t taunt you during the stages anymore. Hardcore Gaming 101 Presents: Sega Arcade Classics Vol. This is actually one of the finer strategies of the game, as it allows you to stun enemies and deliver a quick killing blow. Joe’s a fragile ninja and one bullet or stab wound will kill him, sending him back to the beginning of the level, but he can still ram into enemies as long as no weapons touch him. While your primary weapon is an unlimited supply of throwing shurikens, getting close to an enemy and attacking will unleash a melee attack – either a karate punch or a sword slash, depending on your power-up – that will usually break through their defenses. Sure, you’ll be hammering that fire button to toss out as many shurikens as possible, but you’ll also have to properly time your assault, hopping on enemies while they’ve dropped their defenses. Even more deadly are the ninjas, who appear out of nowhere in large numbers and will surround Joe if they’re not dealt with quickly. Of course, the relentless stream of bad guys makes the trek difficult – some of them mindlessly charge at you, but others hide behind boxes or block your attacks with shields.